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Ultimate Mortal Kombat 3

 
 
We are many; you are one. Your abilities pale before us.
 

 

—Ermac to Takeda in Mortal Kombat X

Ermac is a red-clad ninja who wields powerful telekinetic abilities in the Mortal Kombat fighting game series. He made his debut in Ultimate Mortal Kombat 3, though fan speculation about his existence began earlier, stemming from a rumored glitch in the first Mortal Kombat game.

Since his debut, Ermac has often aligned himself with the antagonists of the series, yet he is generally portrayed as a neutral figure who seeks to better his native realm of Outworld, most notably by supporting those he deems worthy to rule it.

A new version of Ermac appears in Mortal Kombat 1 as a minor antagonist in the game’s Story Mode and later as downloadable content, serving as the fourth playable character in the Kombat Pack.

About Ermac

Making his debut in Ultimate Mortal Kombat 3, Ermac is a controversial and enigmatic character in the Mortal Kombat series, whose existence had been rumored since the franchise’s inception. Ermac is a fusion of countless souls destroyed during Outworld’s many wars, bound together and controlled by Emperor Shao Kahn and his Shadow Priests. Because of this, he refers to himself in the plural, using “we,” “our,” “us,” and “ours” instead of “I,” “my,” “me,” and “mine.”

The immense concentration of souls within Ermac grants him formidable powers, including telekinesis, teleportation, and the ability to traverse realms.

Ermac rarely displays emotion, but he has proven to be both wise and an exceptionally deadly combatant, capable of using his telekinetic powers to fight multiple opponents simultaneously while maintaining the upper hand. After disappearing following the events of Mortal Kombat Trilogy, he returned in Mortal Kombat: Deception where he was freed from Shao Kahn’s control by the blind swordsman Kenshi. In gratitude, Ermac taught Kenshi the Telekinetic Slam.

Freed from Kahn’s influence, Ermac chose to become a force for good—partly out of guilt for his past deeds. To atone, he aided Liu Kang in freeing the souls of his fallen allies from Onaga’s control.

In the alternate timeline, these events did not occur. Following the events of Mortal Kombat, Ermac came under the influence of both Shao Kahn’s and King Jerrod’s souls. Despite this, it is implied that Ermac retained his free will and was no longer inherently evil after Shao Kahn’s death. This is supported by his decision in Mortal Kombat X to side with Kotal Kahn as the rightful ruler of Outworld rather than Mileena, defying Shao Kahn’s decree.

While Ermac’s specific goals have varied throughout the series, his overarching allegiance has always been to Outworld, whether by defending it from threats like Onaga or seeking a worthy ruler to lead it.

In the current timeline, Ermac—who occasionally refers to himself as The Collective—is created by Quan Chi from the souls of the Living Forest. After several battles, King Jerrod’s soul, which also resided within the forest and was used for his creation, seizes control of Ermac’s body. Under Jerrod’s influence, Ermac allies with Liu Kang and the Earthrealm and Outworld champions to stop Titan Shang Tsung.

Eventually, Jerrod loses control, and Ermac, acting of his own accord, frees Quan Chi from prison. However, the construct soon abandons his creator’s ambitions and begins to wander Outworld in search of purpose.

Appearance

Starting as a palette swap of Scorpion in his debut in Ultimate Mortal Kombat 3, Ermac wore the iconic ninja garment, colored in black and red. From Mortal Kombat: Deception onwards, like most of his ninja counterparts, Ermac adopted a new and unique design, which is adopted in future games.

Ermac wears a black wrap around his head and face; it covers his entire head, and his mouth and nose. Only his eyes are showing. In the middle of this wrap is a metal pin. He wears an all red long-sleeved karate gi. He then wears a large vest over his red uniform. He wears more wrap around his forearms and black gloves. A piece of the vest hangs down around his thighs; his belt buckle is interlocking. His pants are red and baggy, and he wears gold and black boots; there is a metal portion that runs from the middle of the boot to his knee where there is a jewel of some sort.

Alternate Costume: As with his regular costume, Ermac wears a black "wrap" around the top of his head with a red symbol in the middle of it; his eyes glowing a deep white. He also wears a black mouth guard that covers his nose and everything else down; this "guard" extends to his neck as well, completely covering it. He wears what seem like red and black "suspenders" that flow all the way down in front of his legs. His arms are bare except for black wrist guards and black gloves. He wears a colorful belt with an exotic buckle. His pants are red and Ermac wears silver and black knee guards over silver and black boots; his shin guards are silver and black as well.

This design consists of a mask made only from black bandages fully wrapped around the head, leaving the eyes and nostrils visible, with a small green amulet placed on his forehead, functioning as a means to concentrate the souls in his body. Ermac's clothes are mainly black with red accents, with bandages wrapped around his arms and legs, giving him a sinister look.

This design is carried in Mortal Kombat (2011) with small modifications like the inclusion of shin guards with skull motifs. Ermac's appearance in Mortal Kombat X is inspired by his alternate appearance in the previous game, consisting of a hooded trench coat with the basic black and red scheme along with a few golden motifs. His face is also partially exposed, revealing decaying skin as a consequence of the lack of proper rejuvenation and income of souls. Before Kotal Kahn's takeover, most of his upper body was exposed and grafted a metal emblem similar to the one from Deception onto his chest to keep his souls from escaping. He also wore bandages around his head.

Character Development

In the first few arcade versions of Mortal Kombat, there was a listing in the audit menu for "ERMACS". In Revision 3.0, it was actually listed directly underneath "Reptile Battles" giving the appearance that they were grouped together. It was believed to reference a character the same way "Reptile Battles" does which led people to believe that Ermac was also a secret character. The Ermac listing is a shortening of the term "Error Macro". This is referenced in a hidden reversed message in Mortal Kombat: Deception's Konquest mode which states "It is a little known fact that Ermac is short for Error Macro". Electronic Gaming Monthly published a photo to accompany a letter from Tony Casey reporting an alleged encounter.[1] However, Ermac did not appear in any version. There is also no naturally occurring default character palette that would provide a full palette swap for Ermac. Ed Boon later confirmed in a Tweet that the Error Macro was simply a macro created to catch coding errors/traps.[2]

The developers denied that he existed in Mortal Kombat II with one of the jumbled messages that appeared at the bottom of the screen after beating the game: CEAMR ODSE NTO EXITS (an anagram of "Ermac does not exist"), and the occasional appearance of the secret character Jade with the message "Ermac Who?" The numerous rumors of his existence led to his debut as an official character in Ultimate Mortal Kombat 3. His storyline is even based on his own rumor as well and later changed to become a legitimate character in Mortal Kombat Trilogy. Until Mortal Kombat: Deception, he was just another palette swapped ninja. Around the time of Mortal Kombat: Deadly Alliance, the creators made the choice to give all the ninjas their very own look and identity.

Rumors

Ermac was created by the MK Team because of fan mythology. It was said that by overplaying the Sega version of Mortal Kombat with Scorpion, the screen would eventually flaw and flash an alert message on the screen. The message read "ERror MACro" and it would turn Scorpion's yellow outfit red. This was proven to be completely false. Despite repeated references that tried to inform the player that Ermac did not exist, they eventually decided to create him and include him in Ultimate Mortal Kombat 3. This actually refreshed some of the speculations regarding this rumor.

Combat Characteristics

Powers and Abilities

As mentioned above, Ermac is not one person, but an entire collection of souls of warriors brought together into physical form through means of powerful magic, courtesy of Shao Kahn. Due to this, Ermac always refers to himself as a group instead of a single person (saying things such as, "we" and "us", instead of, "I" or "me"). As a result of his very being composing of thousands of souls, Ermac possesses various powers related to them, most commonly in the form of telekinesis, which allows him to manipulate every aspect of living and non-living objects with his mind. In addition to his telekinesis, he is also able to manipulate soul energy because of his composition, which he utilizes in the form of both levitation and firing projectile attacks.

In addition to his soul-based abilities, Ermac is also immensely skilled in physical combat. This may also be a result of the fact that many of the souls that make up his body are that of ancient warriors who possibly are the source of his knowledge of different forms of martial arts. As showcased by Takeda's failed attempt, Ermac is immune to telepathy due to the many minds of the thousands of souls within his body.

While he may not appear to have any at first glance, Ermac does have one major weakness: the Netherrealm itself. Since he is a being created completely by magic, his powers would decrease over time the longer he stays in the realm, weakening the bond holding the souls together and overall threatening his very existence. However, by using a mysterious stone dubbed the Soul Stone Shujinko found for him, he ultimately is protected from this threat.

In MK1, Ermac retains many of his signature skills, but his telekinetic powers are visually reinterpreted as various specters manifesting from his body to grab and assault his enemies. Additionally, Ermac's face as a consequence of being a collection of souls is malleable. While initially appearing gaunt and decayed in his default state, it'll transform into whichever soul in the swarm is the dominant persona, as is with the case of Jerrod.

Signature Moves

X-Rays/Fatal Blow

Other Moves

Fatalities

Other Finishers

Brutalities

Mortal Kombat X

Mortal Kombat 1

Appearances in Other Media

Film

In the movie Mortal Kombat: Annihilation, Ermac (played by John Medlen) was one of Shao Kahn's generals. Ermac was portrayed as a cunning and mostly quiet character, though he did not hesitate at the opportunity for a power grab after the death of Rain. However, the position of general was awarded to Kahn's wife Sindel. Ermac survived until the final confrontation with Earthrealm warriors, where he did battle with Sonya Blade. Noob Saibot spawns from Ermac's body during the fight to assist him and they nearly slayed Sonya until Jax interfered. Both ninjas are ultimately defeated - Ermac's neck is broken by Sonya, echoing Kano's similar death in the first movie. This version of Ermac refers to himself as "I" instead of "We".

Mortal Kombat: Legacy

Ermac appears in Season Two of Mortal Kombat: Legacy portrayed by Kim Do Nguyen.

While Ermac's appearance is radically different from his game version, he more or less fulfills the same function as one of Shao Kahn's most lethal enforcers, though his history with Kenshi is completely changed. In the series, Ermac is a demon ordered by Shao Kahn to guard the sword Sento, which is hidden in a cave inside a mountain somewhere in Earthrealm specifically Japan. Ermac was ordered to challenge anyone who seeks to remove the blade from where it is impaled in the cave, absorbing their souls and adding them into Ermac himself. It was said that only the Sento itself could kill Ermac if his heart was ever pierced by the blade.

When the ronin warrior Kenshi arrives to claim the blade after learning of its legend from an old man he saved, Ermac confronts him and in their battle, while Kenshi succeeded in removing the blade, Ermac blinded him. Ermac could not pursue after Kenshi, having been mystically bound to the cave where the sword was sealed.

Several years later, Ermac is summoned by Shang Tsung to compete in the Mortal Kombat Tournament, having agreed to take part in it and allowed to leave the cave. Ermac is the first of Shang Tsung's kombatants to face one of Raiden's, specifically his old enemy Kenshi. Seeking to reclaim the sword, Ermac and Kenshi duel in a field, with Kenshi wielding the Sento sword while Ermac used hand-to-hand, and both warriors having improved in skill since their last encounter.

Though he manages to disarm Kenshi of the Sento, Ermac is briefly overpowered by Kenshi's superior martial arts and momentarily caught off guard when Kenshi manifests new telekinetic powers. But Ermac manages to gain the upperhand using his own telekinesis to strangle and knock the ronin over before binding Kenshi with his telekinetic tentacles. Though Ermac's victory seems at hand, Kenshi frees himself using his telekinesis to summon the Sento back to his hand and cut the tentacles off of himself before impaling Ermac through his heart with the very blade he had been sworn to protect.

While Ermac remains stunned and standing, Kenshi then uses a telekinetic pulse to send the blade completely through the demon's heart. Ermac dies, the first to be defeated in the tournament, his body exploding as all the souls he ever consumed are released.

Television

In the animated series, Mortal Kombat: Defenders of the Realm, Ermac had a one-episode appearance in which he and his army attempted to use a non-canon female ninja, Ruby, to defeat Jax and to lure the other warriors to their doom. Ruby proved to be true to her friends on the side of good, however, and Ermac's forces were defeated. Ermac's appearance in this episode was as a normal human who had an allegiance to Shao Kahn and even revealed a goatee and receding hairline when he unmasked. His only inhuman feature was his solid white eyes. He was voiced by Kevin Michael Richardson.

Quotes

Mortal Kombat (2011)

Mortal Kombat X

Story Mode

Mortal Kombat 1

Story Mode

Trivia

General

Mortal Kombat 3/Ultimate Mortal Kombat 3/Mortal Kombat: Trilogy

Mortal Kombat: Deception

Mortal Kombat: Shaolin Monks

Mortal Kombat: Armageddon

Mortal Kombat (2011)

Mortal Kombat X

Mortal Kombat 11

Mortal Kombat 1

References

Navigation

Ashrah | Baraka | Bi-Han | Blaze | Bo' Rai Cho | Cassie Cage | Cetrion | Chameleon | Cyrax | D'Vorah | Daegon | Dairou | Darrius | Drahmin | Ermac | Erron Black | Ferra | Frost | Fujin | General Shao | Geras | Goro | Hanzo Hasashi | Havik | Hotaru | Hsu Hao | Jacqui Briggs | Jade | Jarek | Jax Briggs | Johnny Cage | Kabal | Kai | Kano | Kenshi | Khameleon | Kintaro | Kira | Kitana | Kobra | Kollector | Kotal Kahn | Kronika | Kuai Liang | Kung Jin | Kung Lao | Kurtis Stryker | Li Mei | Liu Kang | Mavado | Meat | Mileena | Mokap | Moloch | Motaro | Nightwolf | Nitara | Onaga | Quan Chi | Raiden | Rain | Reiko | Reptile | Sareena | Sektor | Shang Tsung | Sheeva | Shinnok | Shujinko | Sindel | Skarlet | Smoke | Sonya Blade | Takeda | Tanya | Taven | Torr | Tremor | Triborg

Apep | Argus | Caro | Delia | Descendant of Apep | Earth God | Fire God | Floyd | Great Kung Lao | Harumi Hasashi | Hydro | Jataaka | Jerrod | Kalima | Katara Vala | Kharon | Kia | King Gorbak | Madam Bo | No Face | One Being | Orin | Overlord Zeffeero | Satoshi Hasashi | Tasia | Water God

Conan | Freddy Krueger | Ghostface | Homelander | Jason Voorhees | The Joker | Kratos | Leatherface | Omni-Man | Peacemaker | The Predator | RoboCop | Rambo | Spawn | The Terminator | The T-1000 | The Xenomorph
Batman | Captain Marvel | Catwoman | Dark Kahn | Darkseid | Deathstroke | The Flash | Green Lantern | The Joker | Lex Luthor | Superman | Wonder Woman